The scientists are working to create an intelligent sentient problem-solving robot, which you control, can you use the tools provided in each of the levels to escape the lab and prove your sentience?

No ai was used in the project.

GUIDE:

Blocks

  • AND blocks only power on if all their inputs are on
  • NOT blocks act as AND blocks but invert the output
  • Bot can be moved using a/d and left/right buttons and space
  • lever toggles on and off based on player input
  • button powers on when clicked or held
  • Trapdoors rotate when powered

Connecting 

  • Left click on an empty output (blue) to start a wire
  • Left click on an empty input to connect it to the held wire
  • Right click when holding a wire to remove it 
  • Right click on a connected input (orange) to remove it's wire (you can not remove connections made automatically when the level started
  • You can only take one wire out of each output

The Goal of each level is to power the win block (Trophy)

General tips 

  • If stuck try to work through the level backwards the trophy block is always connected to another block find ways to power that block
  • Most blocks are there for a reason and will help in finishing the level (well except for the button in level 1 it is only there to show that the lever is better for controlling the bot than the button
  • If you are stuck on a level you can skip it (press esc to go to main menu) or ask and I will give you some pointers
  • The timer starts once it receives power, so you can reset it by powering off then on again.
Updated 1 day ago
Published 8 days ago
StatusIn development
PlatformsHTML5
Authorharounhg
GenrePuzzle
Made withGodot, Inkscape
Tags2D, Godot, Indie, No AI, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

Comments

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(+1)

This is probably the most fun I had with the connection theme. I absolutely loved the logic puzzles of all the different types of switches. I ended up beating all 5 levels! :p

I will say I would probably add a few suggestions in case you decide to update your game. 

1. I would probably add a cutting tool where with a button on the keyboard, you can just pull out some scissors and draw a line you wish to make a disconnect. It's just a bit tiring having to move the mouse via trackpad from robot 1 to switch and disconnect robot 1 over to robot 2.

2. For more levels in the future, I would add more components to spice things up. Maybe add a OR module where it only accepts 1 switch out of 2 possible switches. Maybe implement a motion sensor, light fixtures for visiblity and/or turret for more stealthy puzzles, conveyor belts, and possibly more robots to control such as a crane to lift up boxes for obstacles/button presses, a floating drone to navigate through mazes or carry specific robots to safety.

Those are a few ideas I had in case you plan on adding more to the game, although no worries if you prefer to keep the game as it is. Overall, Awesome job on the game! :P

(1 edit) (+1)

Thank you! The scissor idea is great i will try to implement it, and I did plan to add more components but cut a lot so I can keep the last 3 days mainly for bug fixing and improving the art

I was going to add some dark levels where you have to power lamp to see but it didn't even cross my mind that i could make it a stealh level, I also plan to add more interactability to blocks but I need more time to figure out the rigidbodys in godot because the way i handle them now a crane holding a block will be very janky

Love the drone idea

Also just remembered its name but the game is inspired by odd bot out: https://play.google.com/store/apps/details?id=com.martinmagni.oddbotout&hl=en-us... So check it out if you enjoyed this